![]() ![]() ![]() For instance, if an enemy champion is attacking an allied champion and stops doing so, minions will not stop targeting that champion for a short time afterwards. Minions reevaluate their target in between each attack windup every few seconds. In general, valid targets must be within 500 units of the minion in order to be acquired.Īllied champions being attacked by an enemy champion may be within 1000 range of the minion instead. The minion cannot acquire a new target that has the same priority as their current target (and thus continues attacking its current target). Once a minion has chosen a target, it only switches to a new target if that new target has a higher priority. Enemy champions attacking an allied minion.Enemy turrets attacking an allied minion.Enemy minions attacking an allied minion.Enemy minions attacking an allied champion.Enemy champions attacking an allied champion.When minions find several enemy units, they choose their target using a priority system that follows this order: Bar the first wave (which is noted above as an exception), Call for Help signals are also ignored while minions are already attacking an enemy turret.Minions will prioritize the closest champion in the case there are multiple sources. ![]()
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